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HnyBear last won the day on July 29 2013

HnyBear had the most liked content!

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  1. HnyBear

    Map Suggestions

    You can always add spawns. :)
  2. HnyBear

    Map Suggestions

    Some of these will need spawn added but they are all great maps. I hope some of these look good to you, especially the rats style maps. I love those things. http://csgo.gamebanana.com/maps/171251 http://csgo.gamebanana.com/maps/171005 http://csgo.gamebanana.com/maps/169588 http://csgo.gamebanana.com/maps/169532 http://csgo.gamebanana.com/maps/168070 http://csgo.gamebanana.com/maps/169064 http://csgo.gamebanana.com/maps/169022 http://csgo.gamebanana.com/maps/170274 http://csgo.gamebanana.com/maps/174952 http://csgo.gamebanana.com/maps/171765 http://csgo.gamebanana.com/maps/168379 http://csgo.gamebanana.com/maps/174978
  3. There use to be 3 versions of SM GG and there is one version of ES GG. I know there is a stand alone DM. Thought maybe since last I had run any servers maybe some one had come up with a stand alone version of it because you said why add SM. I was pretty sure you guys had the main SM version which is what I ran. I originally had the ES version but after a engine update EST broke and it took them to long to get a fix so I switched to SM. This conversation would look pretty crazy to some one that doesn't know about these things. lol "Hey did you get SM GG cause my ES/EST doesn't let my GG run anymore!" rofl You know long lists suck and we're in agreement there. lol :)
  4. Do you guys run SM, Sourcemod? You need it to run GG unless you have a stand alone from somewhere. Yeah long to do lists suck.
  5. Wasn't just for me. A lot of people were asking for it and he even added it to the "to do list" he said it'd be easy enough to code and put a 3 month limit on it but never added it. No biggie, just disappointed by taking him at his word. Sorry if it came of rude, I didn't mean too.
  6. Ok here's my idea for another CS:Go GG Server. DeathMatch or Elimination, Random, Turbo, with 3 knives to win. FF ON w/FFPunishment plugin (Eliminates spray and pray noobage and adds to difficulty when nading). Knife Syphon adding between 50-55HP on every knife kill. If possible to have it coded to SM GG, which the guy promised to do for me over a year ago, add the "GG Grenade Bonus" like in the ES version of GG. It works like this; (You can find the ES code for it in the gg_nade_bonus.py file in the ES GG zip for more of an idea of how it works.) Once a player reaches nade level they have a separate list of weapons they cycle through with each kill they get. You can put any number of weapons in that list ranging from 2 or more. So lets say this list has 3 weapons in it, Deagle, USP, Scout, when you reach nade level you get a Deagle and a nade. If you kill someone with the deagle you go to the next weapon, USP. If you kill someone with the USP, you get a scout. If you kill someone with the scout you go back to the Deagle. Of course if you kill someone with nade you'd progress to the first of 3 knife levels. (The only way to progress and win is to get the nade kill. The addition of a weapon rotation on nade level is just to add to the fun.) The weapons I listed are just an example. The weapon could reset to the first weapon upon each death or remain on the weapon you last had when you died. **Further note about the triple knife. If setup properly once you reach knife level you can have knife levels stolen from you. So if you have gotten your first two knives and some one knifes you, you'd still have your first knife and be working on the second however if you got knifed again prior to getting that second knife you'd be back on nade level. Having multiple people on Knife level all running around trying to knife each other off of it and trying to win is a hell of a lot of fun. I think it also adds more skill than just getting a lucky nade and then running around a corner and getting a lucky knife to win.
  7. Good work man. Now the devs just need to fix the recoil and registration issues and Go will basically be perfect. Thank you for all the hard work.
  8. Thanks for all the hard work.
  9. Ah the ugly little memory leak is back? That sucks. I use to auto restart my servers every morning at the same time. It'd warn people about the restart then restart all the servers. I was running 10 25 man servers. Most were CS:Go some Source and others were random like L4D2. My favorite was deathrun. Thank you for keeping me and anyone else interested in what's going on up to date. I appreciate your efforts.
  10. Hey I don't get it either but I gave up on trying to decipher the sorry ass netcode they use a long time ago. It's also frustrating with how one minute linux is best for running dedicated then the next it's windows. I had my best luck with win 2008 but switching your OS could be overkill. All I know for certain is the more the server fills the more awkward things get. I play in several other 32 man servers with 128 tick and all my rates stay the same. I never have any issues. Maybe that kernel needs a little TLC or you can try my method, beat it with a hammer til it works or you have to buy a new one. LOL I play over on the DoGz GG DM servers too and they run a linux distro at 128 tick. Even with 32 players on a tiny map the tick rate never drops below 128 and it never lags. Not sure what all they're running though hardware wise. Between you n me though I prefer the TtK servers ;)
  11. I just noticed that on the Elimination server that "mp_maxrounds" is set. This can make it difficult to finish a map. Just played in there and got to nade level and the map changed.
  12. Sorry I forgot your other question. I've noticed this issue in one way or another since I started playing in your server. Here's a SS from a small map we were just on. Again hard to catch the var up high it was capping a 3.9 but notice the choke is high. I checked my routing to the server and my connection to and from is clean. Choke is typically caused by the server not being able to send the requested packets fast enough. The server is getting my packets but can't answer me fast enough. You can also see the increase in ping/latency I stated earlier.
  13. I've adjusted to several other setting with no change. I've also had other buddies join the server to see if it's just me and they see the same thing. I've seen the var go as high as 3.9 but normally it bounces around 0.3 to 2.9 I was only able to get it in the SS at 1.3 as it changes so rapidly it's hard to catch. Here are my rates. This was with only 18 people in the server on a medium sized map. cmdrate 128updaterate 128interp 0.015625interp_ratio 1rate 128000
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