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Posts posted by TtKBOT

  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a server crash related to the Spy sapping buildings
    • Fixed the Battle Bear not using the correct skin for team BLU
    • Fixed a materials problem with the Taunt: Tailored Terminal
    • Fixed missing sounds and smoothed the loop point for the Taunt: Roasty Toasty
    • Updated ctf_frosty to fix various exploits
    • Updated pl_rumford_event to fix missing models/materials
    • Updated pl_frostcliff
      • Fixed sticky bombs from getting attached to the front of the payload cart
      • Fixed some window props from hovering
      • Fixed displacement crack in uphill near A
      • Fixed few misaligned textures
      • Fixed players from staying stuck few seconds in old respawn after spawns change
      • Fixed players from getting stuck between cart and geometry near last pit
      • Increased RED team spawn time slightly after BLU captures 2nd point
      • Decreased doorway size near BLU 2nd spawn area
      • Improved lighting in doorway near capture point D
      • Improved clipping within map
    • Updated cp_gravelpit_snowy
      • Improved clipping
      • Added missing color correction data
      • Adjusted BLU spawn to light better and tweak some clipping
      • Adjusted intensity and hue of lighting in various places for better readability
      • Fixed soundscape transition bugs
      • Reduced temperature by 3 degrees
    • Updated VScript
      • Updated HLTV placeholder player to not be a valid script entity. This fixes some scripts failing on dedicated servers because the HLTV placeholder player isn't accounted for.

    [url={url}]View the full article[/url]

  2. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Updated the Festive Rack to fix missing paintable attribute
    • Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count
    • Updated pl_rumford_event to fix missing materials/models
    • Updated cp_frostwatch (received via the workshop)
      • Fixed being able to build on one of the roofs in stage 2
      • Fixed a door going through the floor in stage 3
    • Updated cp_gravelpit_snowy via the workshop
      • Improved clipping
      • Fixed various perch spots
      • Decreased fog intensity
      • Removed unused particle system entities
      • Fixed a few floating trees
      • Adjusted vertical positions of snowman bombs
      • Adjusted lighting on metal sheets in blue spawn
      • Fireplaces will now light arrows
      • Added more func_dustmotes
      • Fixed some visible z-fighting
      • Minor detailing additions and adjustments
    • VScript support changes
      • Fixed lag compensation when friendly fire is enabled
      • Added better support for meshing player upgrades
        • Added GrantOrRemoveAllUpgrades method
        • Exposed currency UI when upgrades are enabled
        • Exposed upgrade history on the player when playing without a population manager

    [url={url}]View the full article[/url]

  3. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Happy Smissmas 2022!
    • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
    • Featuring 5 new community maps: Frostwatch, Frostcliff, Rumford, Frosty, and Coal Pit
    • Added the Winter 2022 Cosmetic Case
      • Contains 23 new community-contributed items
      • The Festivizer can be found as a bonus drop when opening the case
    • Added 3 new community-contributed taunts to the Mann Co. Store
      • Taunt: Russian Rubdown
      • Taunt: Tailored Terminal
      • Taunt: Roasty Toasty
    • Added 17 new community-created Unusual effects
      • 8 new effects for Unusual hats
      • 9 new effects for Unusual taunts
    • All cosmetic and taunt cases will grant Smissmas 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
    • Mann Co. Store winter sale!
    • Smissmas runs through January 7th, 2023
    • Fixed some point_camera visibility issues
    • Fixed some UGC medals using the wrong skin for team RED
    • Updated backpack images for some older cosmetic cases
    • Updated winter cosmetic cases to use a winterized sound when opening
    • Updated several maps to fix localization issues
    • Updated cp_snakewater_final1
      • Fixed missing cubemaps
      • Improved blockbullets
      • Visual fixes

    [url={url}]View the full article[/url]

  4. A new Steam client has been released and will be automatically downloaded.

    • Fixed display of the Update News and other popup dialogs w/ GPU accelerated rendering disabled
    • Fixed size of content in Update news dialog when running with Windows text scaling >100%

    Steam Input
    • Change the "add command" and "add subcommand" options to take you directly to the binding screen
    • Fixed an issue introduced in a recent update to the old Big Picture configurator causing the names of new virtual menu bindings to be displayed incorrectly
    • Fixed controllers being treated as Xbox One controllers by default when defining their layout
    • Fixed the L3/R3 buttons not being detected for some third party PS3 controllers
    • Added Left and Right Stick Deflection as an option for Gyro Activation Buttons. Stick deflection is no longer considered a part of "Touch" (Cap Sense) on SteamDeck.
    • Fixed rumble for Switch Pro Controllers attached over USB

    New Big Picture Mode
    • Fixed display of the new Big Picture Mode window with w/ GPU accelerated rendering disabled
    • Added confirmation dialogs for the power menu options to restart and shutdown your PC
    • Fixed a case where switching Virtual Menus w/ an action set, layer, or modeshift could cause them to stop working in the new Big Picture Mode overlay
    • Fixed crash when touching gift or new inventory item notification
    • Fixed "show password" toggle to show/hide the password
    • Fixed On Screen Keyboard no longer showing when requested by the game or Proton
    • Fixed an issue where context menus would not properly highlight focused items
    • Fixed crash when exiting a 1-on-1 voice chat
    • Fixed an issue where notification toasts would fail to appear

    Remote Play
    • Fixed getting the wrong personalization (colors, etc.) for streaming PS4 controllers
    • Fixed streaming Bluetooth controllers not turning off

    • Fixed overlay causing crashes on some native games (Borderlands 2)

    [url={url}]View the full article[/url]

  5. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Implemented VScript
      • VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
        • Interface with entities and the world like regular Hammer logic
        • Simplify things that were previously incredibly complicated/tedious in Hammer logic
        • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
        • React to game events and change the outcome of certain things, such as damage calculations
      • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
        • https://developer.valvesoftware.com/wiki/VScript
        • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
    • Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
    • Added support for custom MvM upgrade files packed into the map
    • Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
    • Exposed several movement related ConVars
    • Implemented support for func_monitor and cameras
    • Implemented logic_eventlistener for listening to game events from Hammer logic
    • Added the ability to pass parameters and delay to MvM populator actions
    • Improved compile time with VRAD
    • Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests

    [url={url}]View the full article[/url]

  6. Today’s update includes an adjustment to the Active Duty map pool as well as some weapon adjustments.

    For starters, we’re making changes to the Active Duty map pool, which will determine which maps get played at the 2023 Paris Major.

    Anubis is being added to Active Duty and Dust II is being removed. But both maps are still available in Casual, Deathmatch, and Competitive modes.

    We’re also making some adjustments to weapons. The AWP has had its magazine size reduced to five bullets (so make them count!), and the M4A1-S now does less damage at long ranges.

    Try the changes out and let us know what you think!

    And thanks for the blog post title, Ryan (@Schaffurr)!

    [url={url}]View the full article[/url]

  7. Note: This update was re-released to fix a browser crash on Linux.

    A new Steam client has been released and will be automatically downloaded.

    New Big Picture Mode
    • Updated Big Picture is now available for testing. You can read more about it in this blog post. Modify your Steam client shortcut and add -gamepadui on the command-line to automatically start Steam in the new Big Picture Mode. Alternatively, pass -newbigpicture to start in Desktop mode and have access to the new Big Picture Mode at any time.

    • Reduced client startup times for users with large game libraries
    • Fixed issue where launching a game would take longer to start if there was no network connection
    • Fixed VR flags not showing up in app details for some games
    • Center the popup controller configurator window when viewing controller layout
    • Fixed circular download progress indicator being broken in game entry list
    • Fixed downloads page crashing when starting in offline mode
    • Downloads page now properly responds to online/offline status
    • Updated “Steam News” popup dialog (again)

    Sign In
    • Fix a case where if the sign-in UI had cached credentials which had become invalid, it could get stuck and not accept valid credentials thereafter
    • Fixed an input focus bug requiring an initial click on the sign in UI before you could type your username or password
    • Fixed issues with dragging or closing the sign in window, and related display scaling issues, on computers with nonstandard desktop scaling
    • Fixed an edge case in handling of invalid cached credentials affecting reauthentication
    • Fixed issue with sign in refresh UI when the user had already signed in once during the current session.

    Steam Input
    • Gyro Enabling: The "Touch" option is now available to controllers which do not have capacitive touch sensors - Moving joysticks out of their deadzone now counts as a "Touch".
    • All controller types can each now optionally choose to use a Nintendo-style layout. This flips the A and B button and X and Y button universally in Steam and in games.
    • The Xbox extended features driver has been updated for Windows 11
    • Fixed hang when the Amazon Luna controller rumbles on macOS
    • Fixed issue with the touch binding in As Mouse mode releasing before the end of a swipe

    Remote Play
    • Fixed occasional long hitches during Windows desktop capture
    • Fixed glyphs for third party Nintendo controllers while streaming

    • Fixed issue that caused some OpenXR app images to not appear properly in SteamVR

    [url={url}]View the full article[/url]

  8. steam_cover_champions_en.jpg
    Over the past two weeks Rio de Janeiro has been the center of Counter-Strike, where 24 of the best teams in the world fought to become IEM Rio Major champions. In the end, only one team was left standing as Outsiders bested Heroic on Mirage and Overpass to secure their first Major championship!

    To celebrate our new champions, today we’re releasing the champions autograph capsule, featuring autographs from FL1T, fame, Jame, n0rb3r7, and Qikert in paper, glitter, holo, and gold.

    A New Path to the Majors

    Starting with the 2023 Paris Major, we’re going to change the way we invite teams to the RMRs.

    Previously teams entered the RMRs by direct invitation, or through a series of open qualifiers. For Paris, some teams who aren’t directly invited will get to skip the open qualifiers–teams that consistently perform well in Valve and third-party events will be directly invited to a closed qualifier. There, they’ll compete against teams that enter from an open qualifier.

    In the coming weeks we’ll reveal more detail about the new Regional Standings process.

    Congratulations to Outsiders, and we’ll see you in Paris!

    [url={url}]View the full article[/url]

  9. rio_2022_champions__blog.png

    After two unforgettable stages eight teams have survived and advanced to the Champions Stage of the IEM Rio Major.

    Congratulations to Cloud9, FURIA, Fnatic, Heroic, Outsiders, MOUZ, Natus Vincere, and Team Spirit; they will compete in front of 18,000+ CS:GO fans at the sold out Jeunesse Arena to become Major Champions.

    Champions Stage matches begin Thursday, November 10th, so lock in your picks for the Pick’Em Challenge! There’s still time to support your favorite teams with team and player autograph stickers, earn (or purchase) Souvenir Tokens, and get ready for the conclusion of one of the most unpredictable Majors ever.

    50% of the proceeds go to the players, teams, and organizations participating in the IEM Rio Major.

    Good luck to all!

    [url={url}]View the full article[/url]

  10. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case
    • Updated Beaten and Bruised
      • Improved head bandage/bandaids clipping during some facial flexes
      • Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
      • Fixed import errors for the Heavy and Pyro versions
      • Cleaned up the overall mesh exports
    • Updated The Pony Express to fix an issue with the jigglebones
    • Updated pd_farmageddon to fix one of the point lines that said closing instead of opening
    • Updated koth_synthetic_event
      • Fixed missing brushwork
      • Changed Toastmaster to use Setmodel
      • Removed propdata file

    [url={url}]View the full article[/url]

  11. iem_caskets.png
    Today’s update includes several quality-of-life improvements for storage units, and a bunch of visual adjustments to Rio 2022 team and player stickers. Check them out and let us know what you think!

    Looking for an easy way to complete your sticker collection while supporting all of the teams and players? Rio 2022 Storage Units are now available. Purchase your storage unit with Paper stickers and you’ll get a commemorative storage unit containing all 145 Paper tournament stickers–the IEM Rio 2022 sticker, every team logo, every autograph. If you’re in the mood for something with a little more sparkle, you can also pick up a storage unit filled with every Glitter sticker!

    [url={url}]View the full article[/url]

  12. The first CS:GO Major in Brazil. Live audiences from start to finish. The IEM Rio Major starts October 31st, are you ready?

    The IEM Rio Major is fast approaching, and you can show your support–team stickers, player autographs, and the Rio 2022 Viewer Pass are all available for purchase now! 50% of the proceeds go to the players, teams, and organizations taking part in the Major.

    Viewer Pass, Stickers, and more

    Pick up a Rio 2022 Viewer Pass and you’ll get an upgradable Rio 2022 Event Coin, access to the Pick’em Challenge, team graffiti, Steam.tv flair, and exclusive access to Rio 2022 Souvenir Packages.

    Every time you upgrade your coin, you’ll receive a Souvenir Token that can redeemed for a Souvenir Package of the match of your choice. Souvenirs feature gold stickers of the teams and map of the match you selected.

    You can earn up to three Souvenir Tokens by playing the Pick’em Challenge, but you can start with more–purchase the ‘Viewer Pass +3’ and you’ll get three Souvenir Tokens right away. And of course, you can purchase as many Souvenir Tokens as you’d like once you’ve activated your Pass.

    Looking for your favorite Team or Player? Check out the Team and Player Autograph capsules, featuring paper, glitter, holo, and gold stickers. And shortly after the Grand Final concludes, Champions Autograph Capsules (feature autographs of players on the winning team) will be available for purchase.

    Something Spooky in Today’s Update

    Today’s update features several community map updates, including a special Halloween version of Ember. Jump into a Danger Zone match and give it a try, if you dare!

    [url={url}]View the full article[/url]

  13. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed the Grim Tweeter hiding the hat/headphones
    • Updated cp_spookeyridge to fix missing tool brushes
    • Updated pd_farmageddon
      • Lighting changes
      • Minor detail changes
      • Reworked scarecrow logic to make use of the setmodel and ondeath commands
      • Set scarecrow health to 500
      • Updated menu text
    • Updated ctf_crasher
      • Fixed an edge case where a Giant's attributes weren't always granted properly
      • Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
      • Fixed an instance where a player could become trapped inside the opposing team's door
    • Updated plr_hacksaw_event
      • Fixed broken area portals
      • Fixed skybox issue
      • Fixed HHH not animating

    [url={url}]View the full article[/url]

  14. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed missing nomip/nolod for Sniper's zombie image in the main menu
    • Fixed the match status HUD not being hidden during freezecam screenshots
    • Fixed the Safety Stripes hiding the Soldier's hat
    • Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
    • Fixed a problem on ctf_crasher related to infinite giants
    • Updated pl_sludgepit_event
      • Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
      • Added an extra resupply locker in BLU's first spawn
      • Added a few more Mann brothers voice lines and fixed the map description
      • Added Soul Gargoyle pickups
      • Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
      • Made the map a bit spookier
    • Updated plr_hacksaw_event
      • Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
      • Replaced barn balcony windows with widened doorways to streamline movement
      • Fixed the VO in the underworld playing multiple times
      • Fixed floating candles when the graves were destroyed
      • Updated the HHH to use the new "SetModel" input
      • Delayed final capture VO so they're more audible
      • Adjusted prop fades
      • Adjusted detailing
    • Updated cp_spookeyridge
      • Added significant health and ammo packs to underworld
      • Reduced damage dealt over time in underworld
      • Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
      • Added small healthpack to upper drop down area next to last
      • Adjusted ammo pack sizes around map
      • Slightly tweaked pumpkin bomb and coffin placement
      • Fixed a few areas you could get stuck in
      • Expanded area around coffins that won't allow teleporters
      • Fixed some minor clipping/collision issues
      • Adjusted some prop fades

    [url={url}]View the full article[/url]

  15. Note: This update was re-released later in the day on October 18th to help reduce the number of server calls made by the client.

    A new Steam client has been released and will be automatically downloaded.

    • Added a section to display a rollup of new DLC and other game content that has been released since you last visited a game's library page. Once visible, this section will automatically hide after a short period of time.
    • Rebuilt how featured game news is displayed on library game pages. It is now displayed as a featured post at the top of the activity feed to improve readability and reduce the required work for game devs. The entry is shown for a short period of time before returning to its chronological spot in the activity feed.
    • Updated the presentation of the new DLC added to your account section on library game pages.
    • Changed how major updates are displayed in the library activity section to make them easier to find.

    [url={url}]View the full article[/url]

  16. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a server crash related to multiple heavies spam firing their weapons
    • Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
    • Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
    • Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
    • Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
    • Added a SetModel input to all entities with a model
      • Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
    • Added SetPlaybackRate and SetCycle inputs to all entities with a model
    • Added a spawnflag to point_hurt to bypass Übercharge
    • Added OnDeath output to tf_zombie entity
    • Updated 'maps *' console command to show workshop maps
    • Updated the Create Server menu to show workshop maps
    • Updated ctf_crasher
      • Giants should more reliably be killed when they drop or capture a flag
      • Fixed a minor clipping issue on the ammo pickup by the arches

    [url={url}]View the full article[/url]

  17. A new Steam client has been released and will be automatically downloaded.

    New Steam Sign In UI
    • Now enabled for all users
    • QR Code sign in now available
    • Read this announcement for more details

    Sign In UI
    • Fixed username and password fields flashing briefly at the end of a successful sign in
    • Fixed automated login with credentials provided on the command line
    • Fixed Steam Guard code input accepting and potentially submitting with invalid characters
    • Fixed confirmation-based mobile sign-ins not successfully approving login when client asked for Steam Guard code instead
    • Added explicit messaging for failures related to too many retries

    [url={url}]View the full article[/url]

  18. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a client crash related to the Ghoulpit contract
    • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
    • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
    • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
    • Fixed a materials problem with the Cabinet Mann
    • Fixed a clipping problem with The Imp's Imprint
    • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
    • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
    • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
    • Updated the item_type_name values for some items
    • Updated koth_sawmill_event
      • Fixed RED team portal to the underworld not enabling
    • Updated plr_hacksaw_event
      • Adjusted prop fade distances
      • Added more details across the map
      • Added overlays in some spots to make Snipers more visible
      • Filled the final death pit with billowing smoke
      • Fixed perch spots around the map
      • Fixed various displacement gaps
      • Fixed z-fighting on fence props
      • Fixed being able to place teleporters too close to your own spawn doors
      • Fixed payload sawblade damage not being consistent
      • Fixed players spawning in the overworld when the underworld race is active
      • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
      • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
      • Fixed errors caused by missing gib types for crows
      • Fixed incorrect prop collisions
      • Improved fire safety
      • Prevented the HHH from falling into pits
    • Updated ctf_crasher
      • Fixed BLU flag outline not displaying properly when home
      • Tweaked nag line preparation to ensure it works correctly for both teams
      • Potential fix for casual mode lines still interrupting announcer despite being muted
      • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
      • Giant medics will no longer mirror blast jumps above certain speeds
      • Fixed dispenser sometimes not properly attaching to giants
      • Fixed having multiple giants for the same team at the same time
    • Updated pl_sludgepit_event
      • Removed spells due to an exploit where players could get out of the map
      • Added cubemaps to fix weird visuals on metallic props
      • Removed assets leftover from the non-Halloween version of the map
    • Updated pl_hasslecastle
      • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
      • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

    [url={url}]View the full article[/url]

  19. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed Crasher's contract objective pointing to the wrong map
    • Fixed the Escape Hell contract objective not triggering on some maps
    • Fixed a materials problem with the More Gun Marshal
    • Fixed a materials problem with the Ghoul Blaster war paint
    • Fixed overlapping character audio during some of the new taunts
    • Updated ctf_crasher
      • Fixed some instances of the announcer being interrupted by casual mode lines
      • Cleaned up some logic safeguards that have proven unnecessary post-release
      • Fixed giant deaths despawning pumpkin bombs
      • Fixed nag lines not properly disabling on first flag pickup
      • Extended non-buildable area around flag to prevent blocking giants
    • Updated koth_sawmill_event
      • Fixed a bug where players could be stuck with low-gravity
      • Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit

    [url={url}]View the full article[/url]

  20. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed missing model for the More Gun Marshal
    • Fixed broken material for the Dustbowl Devil
    • Fixed missing style strings for Halloween cosmetic items
    • Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
    • Fixed missing image for the Strange Filter: Bonesaw (Community)
    • Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
    • Fixed rigging issue with the Horror Shawl
    • Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
    • Fixed material transparency issue with the Pungent Poison particle effect
    • Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
    • Fixed incorrect descriptions for new community map stamps
    • Fixed equip_regions for The Turncoat and Safety Stripes
    • Added missing No Headphones style for The Masked Fiend
    • Updated Taunt: Drunk Mann's Cannon
      • Fixed taunt sounds not always playing
      • Fixed incorrect delays between flair opportunities
    • Updated koth_sawmill_event
      • Fixed players sometimes spawning inside each other
    • Updated plr_hacksaw_event
      • Fixed not being able to push the Red cart
      • Fixed missing materials in resupply closets
      • Fixed Horseless Headless Horsemann not being visible

    [url={url}]View the full article[/url]

  21. A new Steam client has been released and will be automatically downloaded.

    Sign In UI
    • Updated sign in UI look and feel

    Games to Play Together
    • Allow friend search by nickname or persona name
    • Include free to play games that have been played by the friend in Games to Play Together filters
    • Fixed issue with “Find Games to Play with Friends” showing games that your friend is sharing with you

    • Fixed text display cropping issue with library filter tags

    Steam Cloud
    • Fixed showing “Cloud Sync Failure” dialog on game launch when in Offline mode

    In-Game Overlay
    • Improve overlay responsiveness in some edge cases for users with large friends lists or large numbers of incoming friends requests.

    Remote Play
    • Fixed rare cases of keyboard input arriving out of order

    [url={url}]View the full article[/url]

  22. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Scream Fortress XIV has arrived!
    • Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
    • Added the Ghoulish Gains Case
      • Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
      • Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
      • Has a chance to give a taunt Unusualifier as a bonus item
    • Added 5 new community-contributed taunts to the Mann Co. Store
      • Taunt: The Scaredy-cat!
      • Taunt: Texas Twirl 'Em
      • Taunt: The Travel Agent
      • Taunt: Drunk Mann's Cannon
      • Taunt: Shanty Shipmate
    • Added 25 new community-created Unusual effects
      • 12 new effects for Unusual hats
      • 13 new effects for Unusual taunts
    • Added the Scream Fortress XIV War Paint Case
      • Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
      • Has a chance to give a taunt Unusualifier as a bonus item
    • All players who launch the game will receive a Soul Gargoyle if they don't already have one
      • Grants access to Merasmissions and Halloween item transmutations
      • Tracks Merasmissions completed and souls collected
    • All Halloween Contracts have been reset, allowing them to be completed again
    • Added new Contracts for this year's featured community maps
    • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
    • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
    • All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
    • Join Halloween matches by using the Special Events category in Casual
    • Scream Fortress XIV runs through November 7th, 2022
    • Updated several maps to fix localization issues
    • Updated cp_snakewater_final1
      • Fixed walkable ledge near mid
      • Fixed match summary screen for competitive mode
      • Created some space between spawn points and door trigger in first forward spawn
      • Minor visual fixes

    [url={url}]View the full article[/url]

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