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Posts posted by TtKBOT

  1. A new Steam client has been released and will be automatically downloaded.


    • Fixed Windows cursor sometimes showing as the incorrect type, most often in system tray menu
    • After workshop updates, 'View News' on the download panel will now navigate to the list of subscribed items, rather than to news for the base game.
    • Fixed a bug causing Steam UI and some Steamworks games to have occasional performance hitches for users with large friends lists or large numbers of blocked friends
    In-Game Overlay
    • Fixed a bug where the Big Picture in-game overlay could be abnormally pixelated for titles using the Vulkan graphics API
    • Fixed mouse cursor intermittently disappearing while mousing over certain windows (e.g. full-screen videos) which caused mouse input to not work in the overlay until restarted
    • Full-screen views in chat windows now render in the chat window rather than in a separate full-screen window on top of the game
    • Fixed certain keyboard events being sent incorrectly when in a web browser window.
    • Fixed dark rendering of windows in the overlay in titles that use the Vulkan graphics API.
    In-Home Streaming (AKA Steam Remote Play)
    • Steam In-Home Streaming is experimentally available outside the home, and is now known as Steam Remote Play. Your Steam clients can now stream games from each other wherever they are, as long as there is a good network connection on both sides and they are close to a Steam datacenter
    • In-Home Streaming settings have been renamed Remote Play settings
    • Paired Steam Link devices now show up in the Remote Play settings
    • You can now remove all paired Steam Link devices
    • Fixed the PC to PC streaming client hanging when you alt-tab away from it
    • Added a network status icon to indicate that the network connection is slow.
    Steam Input
    • We will now download official Steam Input configurations during game installation for Steam Input users. This should fix the issue where Steam Input games would need to be run once before controllers worked in offline mode
    • Joystick ranges are now saved for Switch controllers after performing controller calibration. This fixes joystick drift when first connecting the controller
    • Reworked the Controller Options screen to better show device specific options
    • Fixed a bug that could cause some game’s official configurations to not show up in the configuration browser
    • Fixed a bug that could cause Steam to open Big Picture Mode immediately when connecting a Steam Controller via the wireless receiver
    • Fixed some cases where Steam Input’s haptics or rumble could ignore the user’s enable/disable and intensity settings.
    • Added support for the Astro C40 PS4 controller
    • Improved rumble on Nintendo Switch controllers – there should now be a wider dynamic range of rumble values
    • Fixed a case where glyphs shown through Steam Input API are incorrect when converting a configuration between controller types, ex: loading a Xbox controller configuration on a PS4 controller.
    Shader Pre-Caching
    • Re-worked the shader system to enable downloading and pre-compiling of the whole collection of Vulkan pipelines for a given game. As a result, some shader data downloads will now show in the Steam download manager. Pre-compiling will be enabled in a future Steam update.
    • Fixed some cases where shader depots could get downloaded even when the feature was disabled.
    • Fix bug causing P2P connections to sometimes fail to migrate to another relay when the relay became unavailable or shut down to apply an update.
    • Fix bug causing repeated connections to the same relay to fail.
    • Fixed a random Steam client crash when launching games
    • Fixed a bug where copying/moving files bigger than 2GB would fail with an I/O error
    • Improved the client's responsiveness to network changes
    • Added support for rumble pass-through for virtual controllers. This fixes missing rumble support for any controllers opted into Steam Input, and rumble emulation support for the Steam controller.
    • Fixed library ordering to prefer the Steam Runtime's libcurl over the hosts'. Fixes "Risk of Rain" and other GameMaker titles
    • Added support for removing old Proton versions by aliasing them to more recent ones
    • Added support for developers and Valve testing specifying default Proton configuration options for games even if they're not yet white-listed
    • Fixed a random Steam client crash when launching games
    • Fixed playback of streaming videos from library

    View the full article

  2. A few weeks ago we posted about our love of Auto Chess and how we were working on our own standalone version of it. In that same post we promised we would share information about the game soon. As it turns out, “soon” is today.


    Dota Underlords


    Dota Underlords is a new stand-alone game that pits you against seven opponents in a battle of wits that will have you building, combining, and leveling-up a crew in a battle of dominance for the city of White Spire. In this game, victory is determined not by twitch reflexes, but by superior tactics.


    For the last few weeks, we’ve been running a Friends and Family Beta, and today we’re expanding it to include all Dota 2 Battle Pass owners. With your help, we’ll be stress testing our servers as we prepare for our Open Beta. In the preview version, you’ll be able to:

    • Play online against seven other players.
    • Practice offline against our lineup of advanced bots (from easy to hardcore difficulty).
    • Party up and play together against bots or other players.

    Battle Pass owners can find a link to add Dota Underlords to their Steam library on the Dota 2 dashboard. After approximately a week of stress testing we’ll transition to Open Beta.


    Once the open beta begins, Dota Underlords will be available to everyone for free on Steam (Windows, Mac, and Linux), Android, and iOS. In addition, the team will be enabling the first set of new features, including:

    • Ranked matchmaking.
    • Cross-play across all devices.
    • Rank and progression shared across all devices.

    Because the game is in active development, both the Preview and Open Beta have one important thing in common: we’ll need your help to make the game the best it can be as we work towards Season One.


    We’re sharing Dota Underlords fairly early in development. And while we intend to constantly be updating the game and adding features throughout the Beta Season, your feedback is critical to help the team know what issues are important to you. On the main screen we’ve added a ‘Submit Feedback’ button to the game. Feel free to wear it out. Tell us what you love, and tell us what could be better. We welcome it all.

    See you in the game,
    The Underlords Team

    View the full article

  3. BlogHeader

    We’re excited to announce the release of Starbound 1.4 – the ‘Bounty Hunter’ update!

    In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There’s also new elemental variants of many monsters, which have a rare chance to be encountered – if you see one be sure to capture it! In addition there’s a ton of new furniture, objects, weapons, and fun new stuff – including drones, password keypad locks, a laser mining tool, and a sports car!

    We’ve been working on this update for a long time, thanks so much for being patent while we took the time to get it just right! Here’s an outline of all the changes;

    Bounty Hunting

    • New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs
    • New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe
    • Take the fight to criminal gangs at their hideouts, including a climatic final mission & boss fight!
    • New quests: Becoming a Peacekeeper, Rookie Assignment, Rising through the Ranks, The Good Fight, Keeping the Peace, Going after the Occasus
    • New generated bounty quests
    • New generated criminal hideout microdungeons

    New Music

    • Four new music tracks by Starbound composer Curtis Schweitzer

    Rare Monsters

    • Elemental Monster variants – they are capturable, and earn progress in a new collection.
    • New Collection: Rare Pets collection
    • New monster variants: Fire Gleap, Electric Voltip, Poison Smoglin, Ice Peblit, Albino Poptop, Electric Anglure, Fire Bobot, Poison Bulbop, Electric Capricoat, Ice Crabcano, Electric Crutter, Ice Fennix, Elecrtic Hemogoblin, Ice Hypnare, Fire Lilodon, Poison Mandraflora, Ice Miasmop, Ice Narfin, Fire Oogler, Poison Nutmidge, Ice Orbide, Electric Petricub, Poison Pipkin, Electric Quagmutt, Ice Ringram, Poison Scaveran, Elecrtic Snaunt, Poison Snuffish, Poison Sporgus, Fire Taroni, Fire Toumingo, Poison Trictus, Electric Yokat, Electric Ignome, Fire Lumoth, Poison Pyromantle, Electric Skimbus, Fire Spookit, Fire Squeem, Fire Wisper, Ice Agrobat, Poison Batong, Poison Bobfae, Fire Monopus, Poison Paratail, Fire Pteropod, Cultist Scandroid, Ice Crustoise, Ice Iguarmor, Fire Oculob, Poison Pulpin, Ice Snaggler, Electric Tintic, Fire Gosmet

    New Furniture

    • Egyptian set: Egyptian Bed, Egyptian Chair, Egyptian Crest, Egyptian Pillar, Egyptian Statuette, Egyptian Table
    • Office set: Office Cabinet, Office Computer, Office Desk, Office Desk Lamp, Office Noticeboard, Office Scanner, Office Server, Office Stapler, Office Table
    • Peacekeeper objects: Peacekeeper Chair, Peacekeeper Computer, Peacekeeper Desk, Peacekeeper Door, Peacekeeper Emblem, Peacekeeper Rusty Emblem, Peacekeeper Furnishings, Peacekeeper Lamp Post, Peacekeeper Mug, Peacekeeper Notes, Peacekeeper Painting, Peacekeeper Tall Poster, Peacekeeper Wide Poster, Peacekeeper Store, Peacekeeper Table, Peacekeeper Vending Machine, Peacekeeper Poster
    • Neon objects: Bounty Board, Neon Hologram, Neon Lamp Post, Neon Magenta Light, Neon Peacekeeper Emblem, Neon Store, Neon Triangle
    • Occasus pieces: Cultist Airlock Door, Cultist Airlock Hatch, Cultist Banner, Cultist Chest
    • Other: Dark Computer, Extractor Drill, Hanging Guardian, Mech Platform
    • New Teleporter: Peacekeeper Teleporter
    • New Wireable Object: Numeric Keypad

    Other New Additions

    • Drones: Peacekeeper Drone, Mining Drone
    • New Weapons: Neo Magnum, Neo Magnum-E78, Neo Magnum-RX, Neo Magnum-ZZZ, Glue Sprayer, Lazercaster, Stun Grenade
    • New Tool: Mining Laser
    • New Unique Monster: Cosmic Intruder
    • New Mission: The Dantalion
    • New Boss Encounter: The Swansong
    • New Armor: Captain Noble Head, Cultist General Hood, Cultist General Tentacles, Groucho Glasses, Pharaoh Headdress, Sheep Hat, Shirt Top, Peacekeeper Set (Peacekeeper Hat, Peacekeeper Shirt, Peacekeeper Trousers)
    • New Figurines: Cosmic Intruder Figurine, Swansong Figurine
    • New Mech Parts: Neo Laser Mech Arm, Peacekeeper Mech Body
    • New Augments: Peacekeeper I Augment, Peacekeeper II Augment, Peacekeeper III Augment
    • New vehicle: Red Sports Car
    • New world spawn vehicles: Dropship, Mini Tank, Mini UFO, Sportscar, Jeep
    • New object tags: Cultist, Egyptian, Peacekeeper, Office
    • New Tenants: Egyptian, Peacekeeper, Office
    • New blocks: Sloped Glass Panel, Polygon Platform
    • New currency: Peace Credit

    Changes and fixes

    • Changed name of ‘T-Rex’ fossil pieces to ‘T. Rex’
    • Fixed bug where Triplod Figurine was not properly awarding credit to the Collections Library
    • Various lua bindings added
    • Added /setdungeonid command
    • Updated instrument audio position to follow the player
    • Display for gendered armor in tooltips
    • Add hover state to mission/crew/tech interface lists
    • For radial tile brushes, damage tile center instead of tile origin
    • Allow equalsSelf material render rule to also match on hue
    • Add a glow to inventory button when inventory has new items
    • Add a cooldown to ouch noise
    • Remove monster families and variantParameters
    • Allow bursting particle emitters multiple times in the same frame
    • Fix latch object animation bug
    • Only suffocate if mouth position is inside collision geometry
    • Fix energypickaxe animation state
    • Fix projectiles not dealing damage if spawned after the parent projectile has died
    • Minor bugfixes

    We hope you all enjoy this update, please let us know what you think on Twitter or Discord! We’ll be streaming it later this afternoon on our Twitch channel if you’d like to see a preview!!

    Till next time


    View the full article

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