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  1. Yesterday
  2. Today's Deal: Save 33% on Trailmakers!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends September 25 at 10AM Pacific Time View the full article
  3. Today's Deal: Save 33% on Trailmakers!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends September 25 at 10AM Pacific Time View the full article
  4. Today's Deal: Save 50% on Tyranny!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time View the full article
  5. Today's Deal: Save 50% on Tyranny!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time View the full article
  6. Last week
  7. Today's Deal: Save 35% on Judgment: Apocalypse Survival Simulation!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time View the full article
  8. Today's Deal: Save 35% on Judgment: Apocalypse Survival Simulation!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time View the full article
  9. Today's Deal: Save 70% on Tower of Time!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time View the full article
  10. Today's Deal: Save 70% on Tower of Time!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time View the full article
  11. Ni no Kuni Wrath of the White Witch™ Remastered is Now Available on Steam! Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance. View the full article
  12. A new Steam client has been released and will be automatically downloaded. Windows Fix bug affecting steam client service for users who opted into the Steam client beta, then opted back out again View the full article
  13. Overland is Now Available on Steam! Take care of a group of travelers on a post-apocalyptic road-trip across the United States in this turn-based survival game. View the full article
  14. Hot Lava is Now Available on Steam and is 20% off!* The Floor is Hot Lava! Run, jump, climb, and surf across nostalgia-packed environments flooded with hot molten lava. Explore alone, or join your friends. And whatever you do, don’t touch the floor. *Offer ends September 26 at 10AM Pacific Time View the full article
  15. Today's Deal: Save up to 90% during the HYPETRAIN DIGITAL Publisher Sale!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Saturday at 10AM Pacific Time View the full article
  16. Today's Deal: Save 20% on Void Bastards!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends September 24 at 10AM Pacific Time View the full article
  17. Today's Deal: Save up to 90% during the HYPETRAIN DIGITAL Publisher Sale!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Saturday at 10AM Pacific Time View the full article
  18. Today's Deal: Save 20% on Void Bastards!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends September 24 at 10AM Pacific Time View the full article
  19. We’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players! During the Major, we followed conversations in the community about leagues, media rights, and the future of CS:GO events. And while we typically don’t weigh in on these conversations, there are a few issues we want to clarify to make sure everyone is on the same page. Leagues We make it free to get a license to operate a CSGO tournament because we want to get out of the way of third parties creating value for our customers. Often that value comes from experimentation–tournament operators experiment with presentation, technology, formats, locations, etc. We support experiments that are scoped large enough to identify new and interesting opportunities, but not so large that if they fail it would be hard for the ecosystem to recover. With that in mind, CS:GO leagues present two concerns for us: Exclusivity Recently there have been steps toward a broad form of exclusivity where teams who compete in a particular event are restricted from attending another operator’s events. This form of team exclusivity is an experiment that could cause long-term damage. In addition to preventing other operators from competing, exclusivity prevents other events from keeping the CSGO ecosystem functioning if an individual event fails. At this time we are not interested in providing licenses for events that restrict participating teams from attending other events. Shared Ownership A few years ago, we started talking to tournament operators, teams, and players about the importance of avoiding conflicts of interest in CS:GO Majors. We consider a conflict of interest to be any case where a tournament, team, or player has a financial relationship with any other participating team or its players. This includes multi-team ownership, leagues with shared ownership by multiple teams, or essentially any financial reason to prefer that one team win over another. In open events, like the Majors, teams with these business arrangements may have (real or percieved) financial interest in the success of teams that they are competing with. In order to participate in Majors, we require that players, teams, and tournament operators confirm that they have no existing conflicts of interest, or if they do, disclose them and work to resolve them. This requirement isn’t new, but we felt it was worth reiterating given the conversations we’re hearing. If you are interested, the exact terms we require are below. Media Rights Another conversation we saw during the Major was about the ability for members of the community to broadcast the Major. Throughout the year, tournament operators use their events to build relationships with sponsors and media partners. When it’s time for the Majors, we think it’s important that they don’t disrupt those existing relationships. For this reason, the Major tournament operator has always been the only party that has had a license to broadcast the Major. However, we do expect our Major partners to be as inclusive as possible. Major tournament operators are expected to work with streamers in order to provide viewers with access to valuable alternative content and underserved languages, whether through official streams or otherwise. Anyone that wants to offer a unique perspective and co-stream the Major should reach out to the Major tournament operator ahead of time in order to ensure a good experience for everyone involved. More Detail on Conflict of Interest Here are the terms we’ve required that players and teams accept when they register for a Major: Teams and players should not have any financial interest in the success of any team that they are competing against. To participate in this Tournament, players and teams are required to affirm that they have no business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any other participating team or its players. If you have an agreement or business arrangement that you think may be of concern, then please reach out to the CS:GO development team for further discussion. “I am not currently aware of any conflict of interest that I might have with another participating team or any player on another participating team. If I currently have a conflict of interest, or become aware of one over the course of the event, I will immediately provide detail to the CS:GO development team explaining the nature of my relationship with the other player or players, and a plan for resolving the issue in the future. I understand that failure to report my conflict of interest may result in my disqualification from the event and/or forfeiture of proceeds.” In addition to players, the tournament operator accepts the following clause in the Major tournament agreement: Licensee and Tournament event staff may not have any business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any participating team or players. If Licensee has any business entanglement with any player or teams then Licensee will disclose them in writing (including a description of the nature of the conflict) to Valve as of the Effective Date and at any point thereafter during the Term when such entanglement may arise. Within its sole discretion, Valve reserves the right to a) require that Licensee address and remove the business entanglement or b) terminate the Agreement without cost or penalty. We think that avoiding conflict of interest is an important part of ensuring fair and honest competition, and so we do not have any plans to change these requirements for participation in a Major. View the full article
  20. Today's Deal: Save 54% on Warstone TD!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time View the full article
  21. Today's Deal: Save 54% on Warstone TD!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time View the full article
  22. Today's Deal: Save 70% on Onechanbara Z2: Chaos!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time View the full article
  23. Today's Deal: Save 70% on Onechanbara Z2: Chaos!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time View the full article
  24. Showdown Bandit is Now Available on Steam! Episode One. Something unnatural is stirring on the abandoned sets of the once popular kids puppet show, Showdown Bandit. Play as the awakened Bandit in this stealth-action-horror where your only hope of survival is entangled within the 3 rules of the show: Play your part. Guard your strings. And don’t look up! View the full article
  25. The new Ranked season is here. Today’s blog will go over the changes we are doing as well as areas we are still thinking about. The changes in this update will be rolled out gradually over the next two days as we iron out bugs. The calibration part of the new season will begin this Thursday. Role Symmetry ==== One big observation that we had since the previous update was that matches with misaligned roles had a meaningful impact on game quality. An example of this is when the mid player for one team has the highest rank on his team, and the mid player on the other team has the lowest rank. This tended to cause games to be really volatile and not enjoyable. In the past we used to prioritize rank spread between the two teams as one of the main criteria for the matchmaker to judge success, however as part of this update we are changing its priorities. It will now put a big emphasis on making sure that the roles are more symmetric rather than other criteria. This will also be something we will continue to tweak and iterate on over the coming weeks to make sure the algorithm’s search structure is correctly tuned and optimized for this. Draft Role Report ==== To help ensure everyone plays the role they queued for, this update includes a role report function during the drafting and beginning minutes of the game. Starting with today’s update, using this information along with some other detection mechanisms, we will be much more aggressive in punishing players who abuse the system. Core and Support Ranks ==== Some baseline dota skills and knowledge are shared between the Support and Core roles. So having the two numbers be entirely separated didn’t seem like a good idea to us, as we’d be losing valuable information about the player as well as promoting some warped incentives when you play your least used roles. As such, when you win or lose a game queued as one type of role, we’ll also update the MMR of the other type by a percentage of that game’s gains or losses. We’ll be tweaking that ratio over time as we figure out the best balance. Ban Waves ==== This update includes a few different ban waves for bad actors. The first ban wave is to players with exceptionally low behavior scores. We will continue to do regular ban waves for users who fall into this small percentage of the community. Users that reach this low level of behavior in the game are too big of a tax on the rest of the community and are not wanted. The second case where users will be banned today is for anyone detected of violating the Steam Service Agreement that prevents the purchase or sale of Steam accounts. Buying accounts to get a higher or lower rank is not allowed and causes negative side effects for the play experience of others. This doesn’t catch all account sales that happen, but we think we have caught enough to take some action. We are also banning players who’ve been detected using exploits to gain an advantage over other players. In the coming weeks, we will be refining the detection algorithms for these abusive behaviors and will begin issuing weekly bans that will go into effect without advance notice to violating accounts. Accounts that we ban will now also have the associated phone number permanently blacklisted from being able to have access to ranked matchmaking. Smurfs ==== We recognize that recently there has been an increase in smurf accounts. We share the sentiments the community has expressed on this issue and we consider it a high priority for us to solve as well. There isn’t a single solution that can address this issue easily, but we hope that a combination of multiple different changes over time will reduce the negative impacts and frequency of it. The first change in this area is the usage of phone number verification. We’ve found a loophole that allowed a large number of users to play ranked without a unique phone number attached. We have fixed this bug and any user that does not have their account set up correctly will be prevented from queuing until it is resolved. This will also affect accounts that have been actively playing in ranked matchmaking, rather than just new accounts going forward. We are also changing the mechanism to grant Ranked access. Rather than a fixed number of games, we are changing the metric to be a time based one and increased that amount to 100 hours of playtime. Any users that already have access to ranked without meeting this requirement will be removed from ranked until they’ve played enough time. Our general approach to Smurfs is to try to get accounts that are performing higher than expected to their correct rank faster. The first change on this axis is to adjust MMR by more than just +/- 25 when we detect that a user has been clearly over performing (based on how the played heroes usually perform at a given rank). This will be an ongoing process as we get better at detecting this, but from the data analysis we’ve done so far, we think we can make some progress using this. This change will be silent for a few days as we verify the detection mechanism is working as intended, and will be enabled once that is verified. The other change we are making is how we calibrate the initial ranked MMR for new accounts entering ranked. Leveraging the new hours played gate we are adding for ranked access, we will be using your account’s historical performance more aggressively to place you into a more accurate initial rank. In the past we introduced a really low cap on initial rank, we think that was a mistake on our part, because it caused smurfs to unnecessarily impact a large volume of games before arriving at a closer-to-accurate rank. Moving forward, we will be spending more time on live detection of smurfing and boosting behaviors. This will hopefully allow us to put detected accounts into an aggressive recalibration, resulting in a much quicker adjustment to an accurate MMR while reducing the number of games that are ruined in the process. In addition to this aggressive recalibration, we’ll also be detecting and banning accounts for egregious boosting or exploiting of game mechanics. Miscellaneous Changes ==== To help reduce role confusion when queuing as a party, we’ve added a detailed popup for times when your party’s selected roles are incompatible, such as when two players have only selected the same role. While this update is banning extremely low behavior score players, we’ve also increased the number of commends available for each player so you can recognize good behavior in your games as well. Other Thoughts ==== There are a few other general changes that we are not sure are needed yet or haven’t been able to address yet, but are on our radar. We thought it might be a good idea to supplement this blog with information in the hope that community conversation about it can be helpful. – High MMR games: While we have some changes here that directly and indirectly improve matchmaking quality for the extremely high end bracket, we will be closely monitoring this to see if other changes are needed. – Hard Support: For certain MMR brackets, queue times and game quality would be meaningfully improved if there were a bigger percentage of players queuing for Hard Support. Many of the subpar matches we’ve found were a result of there not being enough players queuing for this role. We are exploring to see if any solutions can be effective for incentivising this. We also know that it is more common that you’ll get Hard Support if you queue for all the roles, and we’d like that to eventually not be the case. – Role queue abuse: As mentioned above, we’ll be much more aggressive in punishing players who don’t play the role they’ve queued for. If we find that role abuse persists despite these efforts, we’ll consider implementing role-specific bans that prevent a user from queuing for the abused role in future matchmaking games after they’ve left low priority. Our hope is that implementing such measures will be unnecessary as the results of our other changes. – Smurfs: Dota 2 being a free-to-play game introduces various matchmaking related challenges. One option we have thought about is having Ranked access have a one time entry cost, and that access can be lost for players who regularly ruin games. We may also grandfather in users that we have enough data on, but we haven’t gone too deep in assessing the details here. We aren’t sure if we need this as a solution yet either, we hope that other solutions can have a good effect at improving the matchmaking ecosystem. In terms of our development focus moving forward, we are spending more of our time than usual focusing on matchmaking quality. We believe that is the right call given how much opportunity there is to make the day-to-day experience better for all players. We look forward to seeing your feedback on this update, and to continue to hear feedback in the following weeks for how to improve matchmaking. View the full article
  26. Today's Deal: Save 40% on Gato Roboto!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time View the full article
  27. Today's Deal: Save 40% on Gato Roboto!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time View the full article
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